This game supports Landscape mode only (for now). Turn on Auto-Rotate on your device for best experience

time

00:00

pause

Pause

instructions

About

Tap anywhere to start

🎁 Reward Available

You ran out of points.
Watch a short ad to earn one?

Text goes here?

SFX:

VOLUME:

CREDITS

Programming: ATANDA Tosin Peter

"GameOver" by den_yes licensed CC-BY 3.0: https://opengameart.org/users/denyes

Time-Travel Playbook

Quick Reference

Card Roles

2–4 Past Generate 1 resource
5–7 Present Generate 2 resources
8–10 Future Generate 3 resources
Aces & Kings Time Anomalies

Special Cards

J
Jack → Time Thief
♣/♠ Steal 8 resources
♥/♦ Force discard 1 card
Q
Queen → Time Agent
♣/♠ Novice: +5 resources
♥/♦ Expert: Wild (acts as 2–10)

Resolving Anomalies

Use card combinations and generated resources to resolve anomalies (click anomaly for examples). Failure to resolve = paradox!

Quick Tips

  • Press Resolve button once to activate, press again to deactivate.
  • Tap the Draw button to draw a card from Deck. Wait 0.5 seconds to tap again.
  • Press Discard button once to activate, then tap on any card to discard it.
  • When Swap button is activated, tapping on any card will send it to Deck. You get a random card in return.
  • Use End button to end a turn and pick another anomaly.
  • You can only check card info if all buttons are deactivated.
  • Discarding Future cards = many resources generated
  • Only discard when absolutely necessary.
  • Save Expert Queens for emergencies
  • Beware of Jacks disrupting resources

🔮 Anomaly Resolution Rulebook

Turn 1 – Temporal Trio

  1. Required Cards: One Past (2–4), one Present (5–7), and one Future (8–10).
  2. Wildcards: Q♥ and Q♦ may substitute for any card.
  3. Invalid Plays: Wrong cards discarded; Jacks/non-expert Queens not valid.
  4. Round End: Anomaly resolves when all three required cards are played.
Examples:
  • ✅ 2♣ → 6♦ → 9♠
  • ✅ Q♥(as3) → 7♣ → 10♦
  • ❌ 2♣ → 3♦ → 4♠ (all Past)

Quick Reference: 1 Past, 1 Present, 1 Future. Q♥/Q♦ may substitute.

Turn 2 – Parallel Pairs

  1. Required Cards: Two pairs of matching values from different temporal groups.
  2. Wildcards: Q♥/Q♦ may replace one card in a pair.
  3. Invalid Plays: Same-group pairs invalid; Jacks/non-expert Queens not allowed.
  4. Round End: Resolves after both pairs are played.
Examples:
  • ✅ 3♣ + 3♦ & 6♠ + 6♥
  • ❌ 2♣ + 2♥ (same group)

Quick Reference: 2 pairs, different groups. Q♥/Q♦ may substitute.

Turn 3 – Resource Recycle

  1. Discard Draw: Draw one from discard; its suit sets the requirement.
  2. Required Cards: Play 3 cards of that same suit.
  3. Wildcards: Q♥/Q♦ may substitute if matching suit.
  4. Invalid Plays: Off-suit discarded; Jacks/non-expert Queens invalid.
Examples:
  • ✅ 4♦ → 6♦ → 8♦
  • ❌ 3♦ → 5♣ → 6♦ (off-suit)

Quick Reference: Draw 1 → play 3 of same suit. Q♥/Q♦ may substitute.

Turn 4 – Sequence Slip

  1. Required Cards: 3 numeric (2–10) in descending order, all different suits.
  2. Wildcards: Q♥/Q♦ may substitute any numeric rank.
  3. Invalid Plays: Repeated suits or gaps break sequence.
Examples:
  • ✅ 6♥ → 5♠ → 4♦
  • ❌ 7♣ → 6♣ → 5♦ (repeated suit)

Quick Reference: 3 descending, all different suits.

Turn 5 – Chrono Chain

  1. First Card: Start with a key card or Q♥/Q♦ (acts as third).
  2. Second Card: +1 or –1 relative to the first.
  3. Third Card: Continue in same direction.
  4. Wildcards: Q♥/Q♦ may substitute anywhere.
Examples:
  • ✅ 8♠ → 9♥ → 10♦
  • ❌ 7♣ → 9♠ → 10♦ (gap)

Quick Reference: Start with key/Q♥/Q♦ → play 3 in ±1 sequence.

Turn 6 – Four of a Suit

  1. Required Cards: 4 of the same suit (2–10).
  2. Wildcards: Q♥/Q♦ may substitute but must match suit.
  3. Invalid Plays: Mixed suits or Jacks/non-expert Queens invalid.
Examples:
  • ✅ 2♠ → 4♠ → 6♠ → 10♠
  • ❌ 4♦ → 6♦ → 8♦ → 9♣ (off-suit)

Quick Reference: 4 of same suit (2–10). Q♥/Q♦ may substitute.

Turn 7 – Future Flow

  1. Required Cards: 4 numeric cards (2–10) in ascending order.
  2. Wildcards: Only Q♥/Q♦ can substitute.
  3. Invalid Plays: Gaps or Jacks/non-expert Queens cancel attempt.
Examples:
  • ✅ 5♣ → 6♦ → 7♥ → 8♠
  • ❌ 6♣ → 7♦ → 9♠ → 10♥ (gap)

Quick Reference: 4 ascending (2–10). Only Q♥/Q♦ may substitute.

Turn 8 – Echo Effect

  1. Required Cards: 3 pairs of different values.
  2. Wildcards: Q♥/Q♦ cannot substitute in pairs.
  3. Invalid Plays: Duplicate-value pairs invalid; Jacks/non-expert Queens invalid.
Examples:
  • ✅ 2♣ + 2♦ / 5♥ + 5♠ / 9♣ + 9♦
  • ❌ 4♣ + 4♦ / 4♠ + 4♥ / 7♣ + 7♠ (duplicate pairs)

Quick Reference: 3 pairs, different values. Q♥/Q♦ cannot substitute.

Hands of Time © 2025

SYSTEM RESTORED

All anomalies stabilized.
Equilibrium reestablished.

SYSTEM FAILURE

You ran out of options.
Anomalies remain unresolved.